Thursday, 18 February 2016

Gantt Chart V3

Following some changes in plan and a review of our tasks we have made further changes to the Gantt Chart. We have taken out the Brother character and changed the scene slightly. We have also needed more time to prototype the demo scene and get the timing right. Having one less character to work on has enabled us to shovel some tasks around and we have now allocated time for getting the sound for the scene together, something we had previously not made time for. (Excell doc available on Google Drive for tema members to view)


Tuesday, 16 February 2016

Evil Hand Mood Board


The hand is going to be boney, thin and creepy. The finger nails are going to look sharp but not be very long.



Sunday, 14 February 2016

First props

These are the first props I have made for the room so far. 
In our animation, the furniture will start off being a normal shape, then a few seconds in they all warp, minus the bed. I have included the normal shapes and how they will look after the warp animation 









Friday, 12 February 2016

Normal State Bedroom Moodboard


Ideas for props in the girls room, before they are warped into the nightmare style


Sunday, 7 February 2016

Gantt Chart V2

 Due to absence, we do not have any final art designs at this point. However, we avoided a bottleneck in our workflow by creating a dummy scene for our animation, deciding on camera angles using this and by creating a prototype animation.

This was time well invested as we will avoid future problems with this pro-active approach and we continued working despite not having our art work.

We have updated our Gantt chart to reflect this.


(excel doc on google drive)

Wednesday, 3 February 2016

StoryBoard

Today we used our white box room to decide on the scales of the room and objects. We were also able to discuss camera angles and create a story board. 



Tuesday, 2 February 2016

Room Layout Whitebox

This is a basic layout of our room using primitives. We will use this to play around with scales and sizes of objects until we are happy with them. We will then based our final models on these dimensions. We will also use this room to make a prototype of our scene to get the timing and the camera angles right.


Further Inspiration

We are looking to use the shapes and art style of the other three artists and combine them with the colours, atmospher and style of Jhonen Vasquez's Invader Zim.


Art Inspiration

We have looked at the art styles of three different artists. We have found their styles to match the ideas we had. We want to draw inspiration from the following images.



Tim Burton


 Chuck Jones


Dr Seuss 



More Character Sketches


Character Personalities

These are some of the Characters personality traits to help our Artist come up with the final Character design.